Attack Command¶
Roll attacks and damage with weapons.
Usage¶
/attack weapon:<name>
Select a weapon from the autocomplete list (populated from your character's weapons), then fill in the roll popup.
Description¶
The attack command allows you to: - Roll attacks with specific weapons from your character's weapon list - Select weapons via autocomplete (showing all available weapons) - Configure the roll via a popup with toggles for advantage/disadvantage, modifier input, and label
Roll Popup Options¶
After selecting a weapon, a popup appears with these options:
- Advantage - Toggle to roll with advantage
- Disadvantage - Toggle to roll with disadvantage
- Modifier - Add a custom modifier to the attack roll (e.g., +1d6, +2)
- Label - Add a custom label to describe the attack (e.g., "sneak attack", "power attack")
Examples¶
Attack with a specific weapon:
/attack weapon:longsword
Attack with autocomplete (type partial name):
/attack weapon:long -> autocomplete shows "Longsword"
/attack weapon:dag -> autocomplete shows "Dagger"
Combat Awareness¶
When your character is in an active initiative order, this command automatically uses any modified stats applied through the /stats command or other effects.
For example: - If your STR has been enhanced from 14 to 16 while in initiative, attack rolls with STR-based weapons will use the enhanced value - If your DEX has been modified, attack rolls with DEX-based weapons will use the modified value - Damage calculations will also use the enhanced stat modifiers
Outside initiative: Uses your character's base stats as normal. In initiative: Automatically uses any temporarily modified stats.
See the Stats Command documentation for information on modifying stats during combat.
Notes¶
- You must have a character selected to use this command
- Weapons are populated via autocomplete from your character's weapon list
- The command will automatically apply relevant modifiers from your character
- Damage is rolled automatically with the attack
- Critical hits are handled automatically
- Custom labels appear in the attack roll result to help describe the nature of the attack
- Labels are optional and purely descriptive - they don't affect the mechanics of the roll
Related Commands¶
/character- Select and manage your characters/check- Roll ability checks and saving throws/cast- Roll to cast spells/stats- Modify ability scores during combat/hp- Modify HP values/init- Initiative tracking and management
Legacy Prefix Commands¶
The prefix command syntax still works but will be removed in a future update:
| Legacy Syntax | Slash Equivalent |
|---|---|
!attack longsword |
/attack weapon:longsword |
!attack longsword 2H adv |
/attack weapon:longsword (use popup toggles) |
!attack dagger backstab |
/attack weapon:dagger (use popup toggles) |
!attack longsword +1d6 "power attack" |
/attack weapon:longsword (use popup fields) |