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Attack Command

Roll attacks and damage with weapons.

Usage

/attack weapon:<name>

Select a weapon from the autocomplete list (populated from your character's weapons), then fill in the roll popup.

Description

The attack command allows you to: - Roll attacks with specific weapons from your character's weapon list - Select weapons via autocomplete (showing all available weapons) - Configure the roll via a popup with toggles for advantage/disadvantage, modifier input, and label

Roll Popup Options

After selecting a weapon, a popup appears with these options:

  • Advantage - Toggle to roll with advantage
  • Disadvantage - Toggle to roll with disadvantage
  • Modifier - Add a custom modifier to the attack roll (e.g., +1d6, +2)
  • Label - Add a custom label to describe the attack (e.g., "sneak attack", "power attack")

Examples

Attack with a specific weapon:

/attack weapon:longsword

Attack with autocomplete (type partial name):

/attack weapon:long    -> autocomplete shows "Longsword"
/attack weapon:dag     -> autocomplete shows "Dagger"

Combat Awareness

When your character is in an active initiative order, this command automatically uses any modified stats applied through the /stats command or other effects.

For example: - If your STR has been enhanced from 14 to 16 while in initiative, attack rolls with STR-based weapons will use the enhanced value - If your DEX has been modified, attack rolls with DEX-based weapons will use the modified value - Damage calculations will also use the enhanced stat modifiers

Outside initiative: Uses your character's base stats as normal. In initiative: Automatically uses any temporarily modified stats.

See the Stats Command documentation for information on modifying stats during combat.

Notes

  • You must have a character selected to use this command
  • Weapons are populated via autocomplete from your character's weapon list
  • The command will automatically apply relevant modifiers from your character
  • Damage is rolled automatically with the attack
  • Critical hits are handled automatically
  • Custom labels appear in the attack roll result to help describe the nature of the attack
  • Labels are optional and purely descriptive - they don't affect the mechanics of the roll
  • /character - Select and manage your characters
  • /check - Roll ability checks and saving throws
  • /cast - Roll to cast spells
  • /stats - Modify ability scores during combat
  • /hp - Modify HP values
  • /init - Initiative tracking and management

Legacy Prefix Commands

The prefix command syntax still works but will be removed in a future update:

Legacy Syntax Slash Equivalent
!attack longsword /attack weapon:longsword
!attack longsword 2H adv /attack weapon:longsword (use popup toggles)
!attack dagger backstab /attack weapon:dagger (use popup toggles)
!attack longsword +1d6 "power attack" /attack weapon:longsword (use popup fields)