Cast Command¶
Roll to cast spells.
Usage¶
/cast spell:<name>
Select a spell from the autocomplete list (populated from your character's spells, showing tier and modifier), then fill in the roll popup.
Description¶
The cast command allows you to: - Cast spells from your character's spell list - Select spells via autocomplete (showing spell name, tier, and modifier) - Configure the roll via a popup with toggles for advantage/disadvantage, modifier input, and label
Roll Popup Options¶
After selecting a spell, a popup appears with these options:
- Advantage - Toggle to roll with advantage
- Disadvantage - Toggle to roll with disadvantage
- Modifier - Add a custom modifier to the spell casting roll (e.g., +1d6, +2)
- Label - Add a custom label to describe the casting (e.g., "desperate cast", "focused casting")
Examples¶
Cast a spell:
/cast spell:magic missile
Cast with autocomplete (type partial name):
/cast spell:fire -> autocomplete shows "Fireball (T3, +5)"
/cast spell:hea -> autocomplete shows "Heal (T1, +3)"
Combat Awareness¶
When your character is in an active initiative order, this command automatically uses any modified stats applied through the /stats command or other effects.
For example: - If your casting stat (INT for wizards, WIS for clerics, CHA for sorcerers) has been enhanced from 16 to 18 while in initiative, spell casting rolls will use the enhanced value - Spell attack bonuses and save DCs will reflect the modified stat values - Any other stat modifications that affect spell casting will be automatically applied
Outside initiative: Uses your character's base stats as normal. In initiative: Automatically uses any temporarily modified stats.
See the Stats Command documentation for information on modifying stats during combat.
Notes¶
- You must have a character selected to use this command
- Spells are populated via autocomplete from your character's spell list
- The character must have the spell in their spell list
- Spell slots are tracked automatically
- Some spells may require additional input (e.g., saving throws)
- Only spells available to your character's class and level will be castable
- Custom labels appear in the spell casting result to help describe the nature of the casting
- Labels are optional and purely descriptive - they don't affect the mechanics of the roll
Related Commands¶
/character- Select and manage your characters/attack- Roll attacks and damage with weapons/check- Roll ability checks and saving throws/stats- Modify ability scores during combat/hp- Modify HP values/init- Initiative tracking and management
Legacy Prefix Commands¶
The prefix command syntax still works but will be removed in a future update:
| Legacy Syntax | Slash Equivalent |
|---|---|
!cast "magic missile" |
/cast spell:magic missile |
!cast fireball adv |
/cast spell:fireball (use popup toggles) |
!cast heal +1d6 "emergency" |
/cast spell:heal (use popup fields) |