Skip to content

Cast Command

Roll to cast spells.

Usage

/cast spell:<name>

Select a spell from the autocomplete list (populated from your character's spells, showing tier and modifier), then fill in the roll popup.

Description

The cast command allows you to: - Cast spells from your character's spell list - Select spells via autocomplete (showing spell name, tier, and modifier) - Configure the roll via a popup with toggles for advantage/disadvantage, modifier input, and label

Roll Popup Options

After selecting a spell, a popup appears with these options:

  • Advantage - Toggle to roll with advantage
  • Disadvantage - Toggle to roll with disadvantage
  • Modifier - Add a custom modifier to the spell casting roll (e.g., +1d6, +2)
  • Label - Add a custom label to describe the casting (e.g., "desperate cast", "focused casting")

Examples

Cast a spell:

/cast spell:magic missile

Cast with autocomplete (type partial name):

/cast spell:fire    -> autocomplete shows "Fireball (T3, +5)"
/cast spell:hea     -> autocomplete shows "Heal (T1, +3)"

Combat Awareness

When your character is in an active initiative order, this command automatically uses any modified stats applied through the /stats command or other effects.

For example: - If your casting stat (INT for wizards, WIS for clerics, CHA for sorcerers) has been enhanced from 16 to 18 while in initiative, spell casting rolls will use the enhanced value - Spell attack bonuses and save DCs will reflect the modified stat values - Any other stat modifications that affect spell casting will be automatically applied

Outside initiative: Uses your character's base stats as normal. In initiative: Automatically uses any temporarily modified stats.

See the Stats Command documentation for information on modifying stats during combat.

Notes

  • You must have a character selected to use this command
  • Spells are populated via autocomplete from your character's spell list
  • The character must have the spell in their spell list
  • Spell slots are tracked automatically
  • Some spells may require additional input (e.g., saving throws)
  • Only spells available to your character's class and level will be castable
  • Custom labels appear in the spell casting result to help describe the nature of the casting
  • Labels are optional and purely descriptive - they don't affect the mechanics of the roll
  • /character - Select and manage your characters
  • /attack - Roll attacks and damage with weapons
  • /check - Roll ability checks and saving throws
  • /stats - Modify ability scores during combat
  • /hp - Modify HP values
  • /init - Initiative tracking and management

Legacy Prefix Commands

The prefix command syntax still works but will be removed in a future update:

Legacy Syntax Slash Equivalent
!cast "magic missile" /cast spell:magic missile
!cast fireball adv /cast spell:fireball (use popup toggles)
!cast heal +1d6 "emergency" /cast spell:heal (use popup fields)