Check Command¶
Roll ability checks and saving throws.
Usage¶
!check [<character_name>] <ability> [adv] [dis] [verb] [+<modifier>] [descriptive text]
Description¶
The check command allows you to: - Roll ability checks (str, dex, con, int, wis, cha) - Specify which character to use (if you have multiple characters) - Apply advantage or disadvantage - View detailed modifier breakdowns - Add descriptive text about what the check is for
Options¶
[<character_name>]
- Name of the character to use (optional, falls back to selected character)<ability>
- The ability score to check (str, dex, con, int, wis, cha)adv
- Roll with advantagedis
- Roll with disadvantageverb
- Show detailed modifier breakdown+<modifier>
- Add a custom modifier to the check roll (e.g., +1d6, +2)descriptive text
- Describe what the check is for (e.g., "picking a lock", "climbing a wall")
Examples¶
Roll an ability check:
!check str
!check wis
!check cha
Make checks with specific character:
!check "Wizard Bob" int
!check "Fighter Alice" str adv
!check Bob dex picking a lock
Make checks with modifiers:
!check int adv +1d6
!check dex verb +1
Make checks with descriptions:
!check dex picking a lock
!check str adv climbing a wall
!check cha persuading the guard
Character Resolution¶
When you specify a character name as the first argument: - Exact or partial match: If the name matches one of your characters, that character will be used - No match: If the name doesn't match any of your characters, the command falls back to your selected character and treats the name as part of the description - Multiple characters: This is especially useful when you have multiple characters in the same initiative and want to specify which one to use
Examples:
- !check "Wizard Bob" int
- Uses Wizard Bob for the INT check
- !check Bob wis
- Uses character with name starting with "Bob" for the WIS check
- !check sword str
- If no character named "sword", uses selected character for STR check with "sword" as description
Combat Awareness¶
When your character is in an active initiative order, this command automatically uses any modified stats applied through the !stats
command or other effects.
For example: - If your STR has been enhanced from 12 to 15 while in initiative, STR checks will use the enhanced value - If your WIS has been debuffed from 16 to 14, WIS checks will use the reduced value - All ability score modifications are automatically applied to the appropriate checks
Outside initiative: Uses your character's base stats as normal. In initiative: Automatically uses any temporarily modified stats.
See the Stats Command documentation for information on modifying stats during combat.
Notes¶
- You must have a character selected or specify a character name to use this command
- The command automatically applies relevant modifiers from your character
- Any text after the options will be used as a description in the roll output
- Ability names can be abbreviated (str, dex, con, int, wis, cha) or spelled out
- Character names support partial matching for convenience
Related Commands¶
!character
- Select and manage your characters!attack
- Roll attacks and damage with weapons!cast
- Roll to cast spells!stats
- Modify ability scores during combat!hp
- Modify HP values!initiative
- Initiative tracking and management