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Effect Command

Add or remove effects from combatants in initiative.

Usage

!effect [<character/combatant>] <add|remove> <effect>

Description

The Effect command allows you to: - Add temporary effects to characters/combatants during combat - Remove existing effects from characters/combatants - Track status conditions, buffs, debuffs, and other temporary states - Players can specify which of their characters to target (useful when they have multiple characters in initiative) - DMs can target any combatant in the initiative

Effects are displayed in the initiative tracker and provide a visual way to track temporary conditions that affect combatants during combat.

Options

  • [<character/combatant>] - Name of the character/combatant to target
  • Players: Can specify any of their own characters by name
  • DMs: Can specify any combatant (player character or monster) by name
  • If omitted, uses the player's selected character
  • <add|remove> - Whether to add or remove the effect
  • <effect> - The name of the effect (text label)

Examples

Player adding/removing effects from their selected character:

!effect add poisoned
!effect remove stunned
!effect add blessed

Player targeting a specific character by name:

!effect "Fighter Bob" add hasted
!effect Wizard remove charmed
!effect "Cleric Alice" add sanctuary

DM targeting any combatant:

!effect Goblin add stunned
!effect "Player Character" remove paralyzed
!effect Dragon add enraged

Notes

  • Players can only target their own characters
  • DMs can target any combatant in the initiative
  • Effects are just text labels for tracking purposes - they don't automatically apply mechanical changes
  • Multiple effects can be applied to the same combatant
  • Effects are displayed in the initiative tracker next to the combatant's name
  • Effects are case-sensitive (e.g., "Poisoned" and "poisoned" are different)
  • Combatant names are matched case-insensitively and support partial matching
  • If multiple combatants match the name, you'll see a list of matching names
  • Effects persist until manually removed or the character rests
  • All effects are automatically cleared when a character uses the !rest command
  • !rest - Rest a character (removes all effects)
  • !stats - Modify ability scores (for mechanical changes)
  • !hp - Modify HP values
  • !initiative - Initiative tracking and management