Effect Command¶
Add or remove effects from combatants in initiative.
Usage¶
/effect add effect:<string> combatant:<optional>
/effect remove effect:<string> combatant:<optional>
Description¶
The Effect command allows you to: - Add temporary effects to characters/combatants during combat - Remove existing effects from characters/combatants - Track status conditions, buffs, debuffs, and other temporary states - Specify which combatant to target (optional, defaults to your selected character) - DMs can target any combatant in the initiative
Effects are displayed in the initiative tracker and provide a visual way to track temporary conditions that affect combatants during combat.
Options¶
effect- The name of the effect (text label)combatant- Name of the character/combatant to target (optional)- Players: Can specify any of their own characters by name
- DMs: Can specify any combatant (player character or monster) by name
- If omitted, uses the player's selected character
Examples¶
Add/remove effects from your selected character:
/effect add effect:poisoned
/effect remove effect:stunned
/effect add effect:blessed
Target a specific combatant:
/effect add effect:hasted combatant:Fighter Bob
/effect remove effect:charmed combatant:Wizard
/effect add effect:sanctuary combatant:Cleric Alice
DM targeting any combatant:
/effect add effect:stunned combatant:Goblin
/effect remove effect:paralyzed combatant:Player Character
/effect add effect:enraged combatant:Dragon
Notes¶
- Players can only target their own characters
- DMs can target any combatant in the initiative
- Effects are just text labels for tracking purposes - they don't automatically apply mechanical changes
- Multiple effects can be applied to the same combatant
- Effects are displayed in the initiative tracker next to the combatant's name
- Effects are case-sensitive (e.g., "Poisoned" and "poisoned" are different)
- Combatant names are matched case-insensitively and support partial matching
- If multiple combatants match the name, you'll see a list of matching names
- Effects persist until manually removed or the character rests
- All effects are automatically cleared when a character uses the
/restcommand
Related Commands¶
/rest- Rest a character (removes all effects)/stats- Modify ability scores (for mechanical changes)/hp- Modify HP values/init- Initiative tracking and management
Legacy Prefix Commands¶
The prefix command syntax still works but will be removed in a future update:
| Legacy Syntax | Slash Equivalent |
|---|---|
!effect add poisoned |
/effect add effect:poisoned |
!effect remove stunned |
/effect remove effect:stunned |
!effect Goblin add stunned |
/effect add effect:stunned combatant:Goblin |
!effect "Fighter Bob" add hasted |
/effect add effect:hasted combatant:Fighter Bob |