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HP Command

Modify or display HP for combatants in initiative.

Usage

!hp [<character/combatant>] [+/-<amount>]

Description

The HP command allows you to: - Modify your character's HP during combat - View current HP values in the initiative tracker - Apply healing or damage using numeric values or dice expressions - Players can specify which of their characters to target (useful when they have multiple characters in initiative) - DMs can modify any combatant's HP

Options

  • [<character/combatant>] - Name of the character/combatant to modify
  • Players: Can specify any of their own characters by name
  • DMs: Can specify any combatant (player character or monster) by name
  • If omitted, uses the player's selected character
  • +<amount> - Add HP (healing)
  • -<amount> - Subtract HP (damage)
  • <amount> can be:
  • A number (e.g., +5, -3)
  • A dice expression (e.g., +1d6, -2d4)

Examples

Player modifying their selected character's HP:

!hp -5
!hp +1d6
!hp +8

Player targeting a specific character by name:

!hp "Fighter Bob" -3
!hp Wizard +1d4
!hp "Cleric Alice" +2d4+2

DM modifying any combatant's HP:

!hp Goblin -5
!hp "Player Character" +1d6
!hp Dragon -2d8

Notes

  • Players can only modify their own characters' HP
  • DMs can modify any combatant's HP
  • HP cannot exceed maximum HP
  • HP cannot go below 0
  • The initiative tracker automatically updates to show current and maximum HP for all combatants
  • Combatant names are matched case-insensitively and support partial matching
  • If multiple combatants match the name, you'll see a list of matching names
  • Players with multiple characters in initiative can specify which character to target by name
  • If no character name is provided, the command uses the player's currently selected character
  • !rest - Rest a character (heals to full HP)
  • !stats - Modify ability scores during combat
  • !effect - Add or remove status effects
  • !initiative - Initiative tracking and management