HP Command¶
Modify or display HP for combatants in initiative.
Usage¶
!hp [<character/combatant>] [+/-<amount>]
Description¶
The HP command allows you to: - Modify your character's HP during combat - View current HP values in the initiative tracker - Apply healing or damage using numeric values or dice expressions - Players can specify which of their characters to target (useful when they have multiple characters in initiative) - DMs can modify any combatant's HP
Options¶
[<character/combatant>]
- Name of the character/combatant to modify- Players: Can specify any of their own characters by name
- DMs: Can specify any combatant (player character or monster) by name
- If omitted, uses the player's selected character
+<amount>
- Add HP (healing)-<amount>
- Subtract HP (damage)<amount>
can be:- A number (e.g., +5, -3)
- A dice expression (e.g., +1d6, -2d4)
Examples¶
Player modifying their selected character's HP:
!hp -5
!hp +1d6
!hp +8
Player targeting a specific character by name:
!hp "Fighter Bob" -3
!hp Wizard +1d4
!hp "Cleric Alice" +2d4+2
DM modifying any combatant's HP:
!hp Goblin -5
!hp "Player Character" +1d6
!hp Dragon -2d8
Notes¶
- Players can only modify their own characters' HP
- DMs can modify any combatant's HP
- HP cannot exceed maximum HP
- HP cannot go below 0
- The initiative tracker automatically updates to show current and maximum HP for all combatants
- Combatant names are matched case-insensitively and support partial matching
- If multiple combatants match the name, you'll see a list of matching names
- Players with multiple characters in initiative can specify which character to target by name
- If no character name is provided, the command uses the player's currently selected character
Related Commands¶
!rest
- Rest a character (heals to full HP)!stats
- Modify ability scores during combat!effect
- Add or remove status effects!initiative
- Initiative tracking and management