Initiative Command¶
Manage initiative order and combat turns.
Usage¶
!initiative [subcommand] [args...]
Subcommands¶
begin
- Start a new initiative ordermadd <monster name>
- Add a combatant to initiativejoin
- Players can join with their selected characterremove <name>
- Remove a combatant from initiativenext
- Move to the next turnlist
- Show the initiative tracker listend
- End the current initiative and delete all associated data
Description¶
The initiative command allows you to: - Create and manage initiative order - Add and remove combatants - Track turns in combat - View the current initiative order
Examples¶
Start a new initiative order:
!i begin
You can also specify a turn order mode:
!i begin rolled
!i begin fixed
rolled
(default): Combatants act in order of their initiative rollsfixed
: Combatants act in the order they join initiative. This simulates the Shadowdark rule of initiative going around the table.
The initiative will start at round 0. The player that used the begin
command will be the DM. Only one initiative can be active in a channel.
The response to the begin
command is a "sticky" message that gets updated with each turn advance. It's helpful to pin this message to the channel.
Add combatants:
!initiative madd Goblin
!i madd gob boss
!i madd fire dragon
Only the DM can add monsters with madd
. Fuzzy matching is used on monster names. To keep monsters unique, a random adjective is given to each monster: "Hungry Goblin", "Clever Hobgoblin", etc.
Players join:
!i join
The DM can join with a character as well. Players can join with multiple characters by selecting a character, joining, then selecting the next character. The character's names are used in the initiative tracker.
When all combatants (or at least all of them for round 1), the DM can advance the turn
!initiative next
This will send an @mention
to the user of the first combatant (either DM or Player) notifying them of their turn.
Each player can then advance the turn when they are done:
!i next
The DM can always advance the turn.
The DM can remove combatants from the initiative:
!i remove goblin
Notes¶
- Initiative is rolled automatically when adding combatants (in rolled mode)
- The command supports both players and NPCs/monsters
- Initiative order is maintained until cleared
- Combatants can be added or removed at any time
- Turn order can be either rolled (default) or fixed based on join order