Rest Command¶
Allow characters to rest, healing all HP and removing temporary modifications.
Usage¶
!rest [<combatant>]
Description¶
The Rest command allows you to: - Heal all HP to maximum - Remove all temporary stat modifications - Remove all temporary effects - Players can specify which of their characters to rest (useful when they have multiple characters in initiative) - DMs can rest any combatant in the initiative
Options¶
[<character/combatant>]
- Name of the character/combatant to rest- Players: Can specify any of their own characters by name
- DMs: Can specify any combatant (player character or monster) by name
- If omitted, uses the player's selected character
Examples¶
Player resting their selected character:
!rest
Player resting a specific character by name:
!rest "Fighter Bob"
!rest Wizard
!rest "Cleric Alice"
DM resting any combatant:
!rest "Player Character"
!rest Goblin
!rest Dragon
What Rest Does¶
When a character rests, the following happens: - HP: Restored to maximum HP - Stat Modifications: All temporary stat buffs/debuffs are removed - Effects: All temporary effects are cleared - Base Stats: Character returns to their original ability scores
Notes¶
- Players can only rest their own characters
- DMs can rest any combatant by name
- The character must be in the current initiative to be rested
- Rest removes ALL temporary modifications - there's no selective removal
- The initiative tracker automatically updates to show the rested character's restored state
- Combatant names are matched case-insensitively and support partial matching
- If multiple combatants match the name, you'll see a list of matching names
- Players with multiple characters in initiative can specify which character to rest by name
- If no character name is provided, the command uses the player's currently selected character
- Rest follows the Shadowdark RPG resting rules
Related Commands¶
!hp
- Modify HP values!stats
- Modify ability scores!effect
- Add or remove status effects!initiative
- Initiative tracking and management