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Track Command

Track your own "X per day" resources — class features, magic, and item charges — and refresh them when you rest.

Usage

/track add name:<text> uses:<number>   # Define a new tracker (uses defaults to 1)
/track use name:<text>                  # Mark off one use
/track restore name:<text>              # Hand one use back
/track list                             # Show all of your trackers
/track edit name:<text> uses:<number>   # Change a tracker's uses per day
/track remove name:<text>               # Delete a tracker

Description

Shadowdark has many abilities and items that can be used a limited number of times per day — for example, a Halfling's Stealthy ("Once per day, you can become invisible for 3 rounds"), a Knight of St. Ydris's Demonic Possession (3 times per day), or a magic item like a Staff of Healing usable once a day. Rather than hard-coding each one, the Track command lets you define your own things to track:

  • Define a tracker with a name and a number of daily uses (defaults to 1)
  • Mark off a use during play as you spend it
  • Restore a use if you marked one off by mistake
  • List all of your trackers and how many uses remain
  • Edit how many uses a tracker has per day
  • Remove a tracker you no longer need

Trackers live on your character's combatant during initiative, alongside HP and luck tokens. When you /rest, every tracker is refilled to its maximum.

Options

  • name - The name of the thing to track (required for add, use, restore, remove, edit; autocomplete suggests your existing trackers)
  • uses - How many uses per day the tracker has (optional for add, defaulting to 1; required for edit; minimum 1)
  • combatant - The combatant whose trackers to act on (optional, autocomplete on player characters in initiative)
  • Players: limited to their own selected character
  • DMs: can target any combatant by name
  • If omitted, uses your currently selected character

Examples

Define a tracker — a once-per-day ancestry ability, a 3-per-day class talent, and a once-per-day magic item. uses defaults to 1, so you can omit it for once-a-day things:

/track add name:Stealthy
/track add name:Demonic Possession uses:3
/track add name:Staff of Healing

Mark off a use as you spend it:

/track use name:Demonic Possession

Hand a use back if you marked one off by mistake:

/track restore name:Demonic Possession

See everything you're tracking:

/track list

Change how many uses a tracker has (e.g. a talent that improved):

/track edit name:Demonic Possession uses:5

Remove a tracker:

/track remove name:Staff of Healing

DM marking off a use on a player's tracker:

/track use combatant:Fighter Bob name:Stealthy

What Happens on Use

  • use increases the number of uses spent by one and reports the uses remaining, e.g. Demonic Possession: 2/3 uses remaining.
  • Trackers are not blocked at zero — if you spend more than you have, the tracker reports it as overdrawn (e.g. -1/3) and reminds you to rest. This keeps house rules and edge cases flexible rather than forcing a hard stop.
  • restore decreases the uses spent by one, never going below zero.

Resting

When you /rest, every tracker is refilled to its maximum number of uses. The rest message notes that your daily uses have been restored.

Notes

  • Characters must be in the current initiative to manage trackers
  • Trackers are session-specific: they live on the combatant and are removed when initiative ends
  • Players can only manage their own character's trackers; DMs can target any combatant with the combatant option
  • Tracker names are matched case-insensitively
  • A tracker name must be unique for a given character
  • /rest - Rest (refills all trackers)
  • /luck - Manage luck tokens (a built-in per-session resource)
  • /party - View the party's resources
  • /init - Initiative tracking and management